1Jan

Zombie Panic Source Guide

From StrategyWiki, the video game walkthrough and strategy guide wiki

Zombie Panic! Source Table of Contents Walkthrough

Table of Contents

  • Maps
    • Objective
Zombie Panic! Source
Developer(s)Zombie Panic! Team
Publisher(s)Zombie Panic! Team
Release date(s)
2007
Genre(s)First person shooter, survival horror
System(s)Windows
PCGamingWiki
TwitchZombie Panic! Source Channel
TwitterSearch
FacebookSearch

Zombie Panic! Source is a zombie apocalypse-based mod for Half-Life 2. It is a multiplayer game for the PC where collaboration between survivors is crucial for success. The beginning of any game begins in a room where one can choose to either be a Survivor, a zombie, or a spectator. The majority of players choose Survivor, despite the zombies advantages of respawns, zombie vision, and higher health. After a set amount of time, the game begins. If there aren't enough zombies for the game, a Survivor(s) is randomly chosen to be zombie. Survivors can win by either killing off all zombie lives, or by finishing certain objectives. Zombies win by killing all humans.

Zombie Panic: Source is a cooperative survival horror Half-Life 2 Modification, the sequel to the popular Half-Life. See our Video Games Guide for more. Zombie Panic! Source (ZPS) is a cooperative, survival-horror Half-Life 2 first-person shooter. Aperture Tag The Beginner's Guide Dear Esther Eclipse Flipside Korsakovia Minerva Portal Stories: Mel The Stanley Parable Thinking.

Continue to:

Getting Started →
Walkthrough →

Zombie Panic! features two types of gameplay: Zombie Panic! Objective, or zpo, and Zombie Panic! Survival, or zps. In zpo, survivors must accomplish certain objectives, such as finding keys, turning on a generator, or removing a blockade, while surviving attacks by zombies. In zps, zombies start off with a number of lives appropriate for the number of players in the game. Humans must kill all the zombies as well as remove all zombie lives. Zombies gain a life when a survivor is killed, while zombies lose a life when a zombie is killed.

Table of Contents

  • Maps
    • Objective
Retrieved from 'https://strategywiki.org/w/index.php?title=Zombie_Panic!_Source&oldid=788436'

Mapping for ZPS is much like mapping for HL2 Deathmatch - brushwork, prop placement, everything looks the same. There are 2 main differences that you need to know and get familiar with. First of them is lobby system, the second one is random item placement. Without further ado, let's start:Lobby system:At the beginning of round everyone spawns in the lobby. Lobby is a place where players can join teams by walking into triggers. You can design the place as you wish, it can be anything. Lobby has to be built outside the normal map, otherwise it may cause errors and players getting killed in the lobby.

Now let me explain custom entities related to lobbys:# infoplayercommons - This is the entity that determines where players spawn in the lobby. You should have atleast 32 of those in your map so players will not spawn on each other on crowded servers. Do NOT place this entity outside the lobby.# infoplayerhuman - This is the entity that determines where players spawn after joining the humans team.

You should have atleast 32 of those in your map so players will not spawn on each other on crowded servers. Do NOT place this entity inside the lobby.# infoplayerzombie - This is the entity that determines where players spawn after joining the zombies team. You should have atleast 4 (but this is the real MINIMUM!) of those in your map. Amount of zombies spawned at the beginning is dynamically adjusted to the amount of players.

Below is a list explaining how many zombies are spawned:From 2 to 8 players - 1 zombieFrom 9 to 16 players - 2 zombiesFrom 17 to 24 players - 3 zombiesFrom 25 to 32 players - 4 zombiesDo NOT place this entity inside the lobby.# infoplayerobserver - This is the entity that determines where players spawn after joining spectators team.When you are done with setting up player spawns, you need to set up proper team triggers in the lobby. Pockie pirates 2. I have seen this before and have been working on a map its called zpoDispatch its where you start in a dark forest at night and run to the finish and survive the hordes of zombie comming at you. But I have big problems, one of them is how the f.$# do you place props?

I have tryed just about all of my knoledge to see how and even more. Second of all I am having trouble finding the triggers for letting the zombies spawn into my map instead of people staying in the lobby forever (same goes for humans) and yes I have fixed my hammer for source sdk and got downloads for the stuff.+1 vote.