Posted: 4 AprilIF you like exploratory platformers.IF you like a glimpse into a potentially expansive fantasy world.IF you like a touch of fanservice with the above.Then BUY this game. The gameplay is engaging, with plenty of combos and strategies to learn for fighting off waves of monsters as well as traversing the world. The first two hours are pretty difficult, but once you begin building up a better arsenal of weapons and runes, the game becomes a bit more balanced. The endgame gets harder again (naturally) but it still feels fair by the time you get there. The crafting systems are fun, and an integral part of the overall experience.
A hidden ending/game over screen in the video game 'The Vagrant'. Shattered union game. This is what happens if you beat the Soul Reaper in the beginning of the.
Grinding is generally fun and easy enough to do, but the game seems somewhat stingy with the money drops from time to time. There are also a few spots with some cheap enemy placement, but if you're more liberal with your abilities, you can clear these out pretty quickly. Control is good, as long you keep the animation frames in mind.The visual design, in its entirety, is terrific. Similar to Dragon's Crown, everything looks like a painted storybook come to life. The design of the main character notwithstanding, it's not overly fanservice-y. The enemies look like they belong with the locales, and the items are perfectly fantastic in their balance of realism and exaggeration.Make no mistake; this is a good game. If you have around 10 hours and about twenty bucks, this is worth your money.
As a result, the first act only took me a little over four hours to complete, which is short even for half of an adventure. Broken age dress. Well, thanks.
It tells a decent story, leaves some room for future tales and doesn't overstay its welcome. Posted: 4 AprilVibrant hommage to Vanillaware games but. The production is inequal all along:- Graphics are great for the most part, yet you can feel other parts are rushed.- Gameplay becomes repetitive past the 3rd boss, but my biggest grif is that enemies do not have hitstun when hit by the player (while the player's character is interrupted when hit.). Meaning that being aggro by a bunch of flying and running enemies always ends up in the player being combo'd even though theywere properly spacing and timing their attacks.
One cannot interrupt enemies even though the player is inflicting combo damage to them. This was the most disturbing part.- the plot is confusing.
Especially the last quarter. Felt rushed and improperly presented. I got the true ending, still I am left with the impression that the whole adventure does not really make any sense.I would recommend this game only to people looking for a Vanillaware-style of game (odinsphere, princess crown, dragon's crown) and willing to look past the issues I've raised.Hopefully this game is the start for a revival of the genre.