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Battle Command Game

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Battle Command is a futuristic 3D tank simulation game released by Ocean in 1990. It was written by Realtime Games and is a development of their successful title Carrier Command. Battle Command is a futuristic 3D tank simulation game released by Ocean in 1990. It was written by Realtime Games and is a development of their successful.

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Battle command (BC) is the art and science of visualizing, describing, directing, and leading forces in operations against a hostile, thinking, and adaptive enemy. Battle command applies leadership to translate decision into actions, by synchronizing forces and warfighting functions in time, space, and purpose, to accomplish missions.[1][2][3] Battle command refers both to processes triggered by commanders and executed by soldiers and to the system of systems (SoS) that directly enables those processes.[1]

Alternate definition[edit]

FM 100.5[edit]

BC is defined as the art of battle decision-making, leading, and motivating soldiers and their organizations into action to accomplish missions. BC includes visualizing the current state and future state, formulating concepts of operations to get from one to the other, and doing so at least cost. Assigning missions, prioritizing and allocating resources, selecting the critical time and place to act, and knowing how and when to make adjustments during the fight are also included.[4]

FM 7-30[edit]

BC is the art and science of battlefield decision making and leading soldiers and units to successfully accomplish the mission. The BC basic elements are decision making, leading, and controlling. The BCSystem of Systems at brigade level enables commanders to lead, prioritize, and allocate assets required to employ and sustain combat power. The brigade commander must see further, process information faster and strike more precisely and quicker. If information is the medium of the BC process, the BC system must provide the commander with timely and accurate information on which to base the commander's decision.[5]

With the exception of an obscure PSX variant, not even the PlayStation could do that! Full motion videoFor both CD-i and 3DO players, you could buy a FMV (full motion video) add-on that allowed users to play movies, pop-video compilations and - yes - Mad Dog McCree, which used FMV to emulate the original arcade-version's Laserdisc-derived video sequences.VideoCD can be considered as the digital precursor of DVD, but this had its limitations. Mad dog mccree meme.

Synonyms[edit]

Crisis zone emulator. BC is also known by the following terms:

  • Command, control, communications, computers, intelligence, surveillance, and reconnaissance (C4ISR)

Battle management[edit]

Battle management (BM) is the management of activities within the operational environment based on the commands, direction, and guidance given by appropriate authority. BM is considered to be a subset of BC.[nb 1][6]

Processes[edit]

Business processes associated with command and control[7] of military forces are detailed in various publications of the United States Department of Defense.[2][8]

System of systems[edit]

Modern BCsoftware/hardware exhibits all of the traits/qualities of an SoS.[9] A BCSoS can be decomposed into systems such as maneuver, logistics, fires and effects, air support, intelligence, surveillance, recognizance (ISR), terrain, and weather).[10][11][12] Among the many inputs of these systems is a plethora of sensors which undergo sensor fusion and are compiled into a common operational picture/local operational picture that enable commanders to achieve situational awareness (SA)/situational understanding (SU). SA/SU is paramount for commanders to command and control modern military forces.

Military acquisition[edit]

The Department of the Army organization primarily responsible for the acquisition of the BCSoS is the PM BC, a subordinate organization within the PEO C3T.

Types[edit]

Battle command on the move (BCOTM)[edit]

One of the problems with BCSoS is that a commander has little communication while in the battlefield. Command and control planning occurs at a command post (CP) or tactical operations center (TOC). Once a battle begins, a commander leaves the CP/TOC and moves forward to stay engaged. A commander has limited communication possibilities while in the battlefield, making it difficult to follow and control all events as they happen. Battle command on the move (BCOTM) is a capability that provides commanders all of the information resident in their CP/TOC and the required communications necessary to command and control on the move, or at a short halt, from any vantage point on the battlefield.[13][14]

Airborne battle command[edit]

Example airborne systems that contribute to BC:

See also[edit]

Notes[edit]

  1. ^In some contexts (e.g. BMC3 and C2BM), BM appears to be distinct from command and control. In other contexts (e.g. Battle management command), BM appears to be a subset of command and control.

References[edit]

  1. ^ ab'United States Army Functional Concept for Battle Command - 2015-2024', TRADOC Pamphlet 525-3-3, Version 1.0, 30 April 2007 'Archived copy'(PDF). Archived from the original(PDF) on 2007-06-14. Retrieved 2009-07-16.CS1 maint: archived copy as title (link)
  2. ^ abHeadquarters, Department of the Army (14 June 2001). FM 3–0, Operations. Washington, DC: GPO. OCLC50597897.
    Part A: Begin – Chapter 4(PDF). Archived from the original(PDF) on 14 July 2007. Retrieved 19 August 2013.
    Part B: Chapter 5 – Chapter 9(PDF). Archived from the original(PDF) on 14 July 2007. Retrieved 19 August 2013.
    Part C: Chapter 10 – End(PDF). Archived from the original(PDF) on 14 July 2007. Retrieved 19 August 2013.
  3. ^'Studies in Battle Command', United States Army Command and General Staff College, 17 April 2006 [1]
  4. ^'Operations', FM 100–5, Headquarters Department of the Army, June 1993 [2]Archived September 26, 2006, at the Wayback Machine
  5. ^'The Infantry Brigade', FM 7-30, Headquarters Department of the Army, 3 October 1995 [3]
  6. ^'DoD Dictionary of Military and Associated Terms', Joint Publication 1-02, DoD, 17 March 2009 'Archived copy'(PDF). Archived from the original(PDF) on 2009-11-08. Retrieved 2007-10-01.CS1 maint: archived copy as title (link)
  7. ^Builder, Carl H., Bankes, Steven C., Nordin, Richard, 'Command Concepts — A Theory Derived from the Practice of Command and Control', RAND, ISBN0-8330-2450-7, 1999 [4]
  8. ^'Joint Operations', Joint Publication 3-0, Joint Chiefs of Staff, DoD, 13 February 2008 [5]Archived 2008-12-02 at the Wayback Machine
  9. ^Boardman, John, DiMario, Michael, Sauser, Brian, Verma, Dinesh, 'System of Systems Characteristics and Interoperability in Joint Command and Control', Defense Acquisition University, 25–26 July 2006 'Archived copy'(PDF). Archived from the original(PDF) on 2011-07-19. Retrieved 2009-07-20.CS1 maint: archived copy as title (link)
  10. ^Collins, Marie, Pete, Dugan, 'Army Battle Command System Overview', MITRE, 13 March 2002 [6]
  11. ^Meilich, Abe, 'Capturing the Army Battle Command System (ABCS) Architecture Using the C4ISR Architecture Framework', Lockheed Martin, 8 May 2002 [7]
  12. ^Moore, David, 'Command and Control Roadmap', AFCEA, Project Manager Battle Command, 20 August 2008 'Archived copy'. Archived from the original on 2011-09-19. Retrieved 2009-07-21.CS1 maint: archived copy as title (link)
  13. ^Young, Rodney, Morley Rebecca, 'Battle Command On The Move', CERDEC, 4 November 2005, [8]
  14. ^Odierno, Raymond T., Erickson, Edward J., 'The Battle of Taji and Battle Command on the Move', Military Review, July–August 2003 [9]

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Battle_command&oldid=922746360'